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Graphics Design & Multimedia Program-26th May 2013

The Programme

• Raster Graphics
• Vector Graphics
• Introduction to 3D Modeling and Digital Animation.

 

Adobe Photoshop

  • Color modes and Resolutions.
  • Selection techniques.
    1. Basic shape selection using Marquee tools.
    2. Selections using Lasso Tools.
    3. Advanced Magnetic Lasso selections.
    4. Select using Magic Wand Tools.
    5. Selection editing using Mask tool.
    6. Save Selections.
    7. Expert Mode shortcut keys.
  • Layers
    1. Adding, Deleting, and Hiding of Layers.
    2. Organizing Layers.
    3. Layer Overlaying.
    4. Layer Masking,
  • Painting
    1. Brush tool.
    2. Custom Brushes.
    3. Brush Effects.
    4. Pencil and Pen Tools.
    5. Point editing.
  • Photo Retouching.
    1. Image Manipulation.
    2. Color Balancing.
    3. Color Adding.
    4. Patch tool.
    5. Reconstruction methods.
  • Masks and channels
    1. Select images using Quick Mask.
    2. Select images using Channels.
    3. Channel Editing.
    4. Chanel Mixing.
  • Special Effects
    1. Blending Options.
    2. Filters.
    3. Lance Effects.
    4. Advanced Lighting effects.
  • Text Editing
    1. Adding Text.
    2. Text Effects.
    3. Text Warping.
  • Optimizing images for web
    1. Slicing Images.
    2. Image compressing methods.
    3. Image converting.


Corel Draw

  • Drawing Techniques
    1. Drawing using Pen tool, Bezier tool and pencil tool.
    2. Editing shapes using vertex points.
    3. Artistic Brush tool.
    4. Brush Effects.
  • Colour filling and Outlining Techniques
    1. Applying fill colors.
    2. Gradient filling.
    3. Transparent Gradients.
    4. Applying outline colors.
    5. Outline mixing.
  • Formatting Text
    1. Inserting texts (Artistic text, Paragraph text)
    2. Text Effects
    3. Text Warping
  • Organizing objects and applying effects
    1. Grouping objects.
    2. Order objects.
    3. Shape smoothing.
    4. Object transparency.
  • Creating 3D view shapes
    1. Change view of the shape using tools.
    2. Z axis Generation.
    3. Change view of the shape using colors.


3d studio max

  • Introduction to 3D Modeling
    1. Modeling Concepts.
    2. Identifying 3rd Dimension views.
    3. Basic Models.
    4. Introduction to 3D Studio Max
    5. Identifying  3D’s Max interface
    6. Using Tools
    7. Identifying views (top, left, front, perspective)
    8. Common interface controlling techniques and key board shortcut
    9. Viewport handling with shortcuts.
    10. Creating and Editing Standard Primitives.
    11. Selecting Objects and Setting Object Properties.

 

  • Object Transformations
    1. Translate, Rotate and Scale Objects
    2. Basic Modeling Techniques
    3. Basic Lighting
    4. Object Cloning, Object Arrays, Grouping and Linking Objects
    5. Applying Materials
    6. Shades.
    7. Line tool.
    8. Introduction to Modifier Stack
    9. Applying Modifiers

 

  • Animation Concepts
    1. Digital Animation Introduction
    2. Animation Principles.
    3. Video Demonstration.
    4. Key frames.
    5. Identifying Time line.
    6. Frame rates.
    7. Auto Keying.

 

  • Advance Modeling Techniques
    1. Working with Sub-Objects
    2. Splines and Shapes
    3. Compound Objects
    4. Mesh Editing.
    5. Polygon Editing.
    6. Soft Selection
    7. Lattice
    8. Object bending
    9. Pivot manipulation

 

  • Advanced Lighting Effects
    1. Light Effects
    2. Light Positioning
    3. Shadows
    4. Light parameters and intensity Controlling
    5. Light shaders.
    6. Lence Effects.
    7. Mental Ray lighting.
  • Working with Cameras
    1. Camera Types
    2. Lens Types
    3. Camera Parameters
    4. Camera Movements
  • Rendering Methods
    1. Rendering Basics
    2. Atmospheric Effects
    3. Rendering Elements and Effects
  • Advanced Animation Techniques
    1. Particle Animation.
    2. Reactor Animations.
    3. Deflectors.(U deflector, UV deflectors)
    4. Forces(Gravity, Wind,  Push, Motor)
  • Nurbs Modeling
    1. CV curves.
    2. Lathing and Beveling.
    3. Iterations.
  • Realistic Scene Designing
    1. Architectural Materials.
    2. Realistic Water Materials.
    3. Raytreacer Reflections.
    4. Environmental Fogs.
    5. Character Animation Basics.


Video and Audio editing

  • Introduction.
  • Bit Rate.
  • Common Tasks and Functions.
  • Special Effects.
  • Audio Mixing Methods.
  • Noise Reduction.
  • Voice Adding.
  • Chanel Mixing.
  • Multi Band Effects.
  • Video Resolution.
  • Importing & Exporting.
  • Video Effects.
  • Video Compressing.


Program Schedule

Registration Status
:
In Progress
Commencing on
:
26th May 2013
Time
:
8.30am-1.30pm
Duration
:
56 Hours
Program Fee
:

Rs.18,000/-

[Fee should be paid to SLIIT current A/C 0072821605 at Kollupitiya Branch of Bank of Ceylon and receipt should be handed over to SLIIT before commencement of the Program]

[Program Fee can also be paid by a Credit Card]
Venue
:
Level 16,BOC Merchant Tower, 28,St Michael's Road,Colombo 03.
Contact
:
Chamila/Kavinda on + 94 11 2301904
 
Programme Schedule for 2012
 Batch Number  Batch 01
 Batch 02  Batch 03  Batch 04  Batch 05
 Commencing on  Macrh September