Graphics Design & Multimedia Program-26th May 2013
The Programme
• Raster Graphics
• Vector Graphics
• Introduction to 3D Modeling and Digital Animation.
Adobe Photoshop
- Color modes and Resolutions.
- Selection techniques.
- Basic shape selection using Marquee tools.
- Selections using Lasso Tools.
- Advanced Magnetic Lasso selections.
- Select using Magic Wand Tools.
- Selection editing using Mask tool.
- Save Selections.
- Expert Mode shortcut keys.
- Layers
- Adding, Deleting, and Hiding of Layers.
- Organizing Layers.
- Layer Overlaying.
- Layer Masking,
- Painting
- Brush tool.
- Custom Brushes.
- Brush Effects.
- Pencil and Pen Tools.
- Point editing.
- Photo Retouching.
- Image Manipulation.
- Color Balancing.
- Color Adding.
- Patch tool.
- Reconstruction methods.
- Masks and channels
- Select images using Quick Mask.
- Select images using Channels.
- Channel Editing.
- Chanel Mixing.
- Special Effects
- Blending Options.
- Filters.
- Lance Effects.
- Advanced Lighting effects.
- Text Editing
- Adding Text.
- Text Effects.
- Text Warping.
- Optimizing images for web
- Slicing Images.
- Image compressing methods.
- Image converting.
Corel Draw
- Drawing Techniques
- Drawing using Pen tool, Bezier tool and pencil tool.
- Editing shapes using vertex points.
- Artistic Brush tool.
- Brush Effects.
- Colour filling and Outlining Techniques
- Applying fill colors.
- Gradient filling.
- Transparent Gradients.
- Applying outline colors.
- Outline mixing.
- Formatting Text
- Inserting texts (Artistic text, Paragraph text)
- Text Effects
- Text Warping
- Organizing objects and applying effects
- Grouping objects.
- Order objects.
- Shape smoothing.
- Object transparency.
- Creating 3D view shapes
- Change view of the shape using tools.
- Z axis Generation.
- Change view of the shape using colors.
3d studio max
- Introduction to 3D Modeling
- Modeling Concepts.
- Identifying 3rd Dimension views.
- Basic Models.
- Introduction to 3D Studio Max
- Identifying 3D’s Max interface
- Using Tools
- Identifying views (top, left, front, perspective)
- Common interface controlling techniques and key board shortcut
- Viewport handling with shortcuts.
- Creating and Editing Standard Primitives.
- Selecting Objects and Setting Object Properties.
- Object Transformations
- Translate, Rotate and Scale Objects
- Basic Modeling Techniques
- Basic Lighting
- Object Cloning, Object Arrays, Grouping and Linking Objects
- Applying Materials
- Shades.
- Line tool.
- Introduction to Modifier Stack
- Applying Modifiers
- Animation Concepts
- Digital Animation Introduction
- Animation Principles.
- Video Demonstration.
- Key frames.
- Identifying Time line.
- Frame rates.
- Auto Keying.
- Advance Modeling Techniques
- Working with Sub-Objects
- Splines and Shapes
- Compound Objects
- Mesh Editing.
- Polygon Editing.
- Soft Selection
- Lattice
- Object bending
- Pivot manipulation
- Advanced Lighting Effects
- Light Effects
- Light Positioning
- Shadows
- Light parameters and intensity Controlling
- Light shaders.
- Lence Effects.
- Mental Ray lighting.
- Working with Cameras
- Camera Types
- Lens Types
- Camera Parameters
- Camera Movements
- Rendering Methods
- Rendering Basics
- Atmospheric Effects
- Rendering Elements and Effects
- Advanced Animation Techniques
- Particle Animation.
- Reactor Animations.
- Deflectors.(U deflector, UV deflectors)
- Forces(Gravity, Wind, Push, Motor)
- Nurbs Modeling
- CV curves.
- Lathing and Beveling.
- Iterations.
- Realistic Scene Designing
- Architectural Materials.
- Realistic Water Materials.
- Raytreacer Reflections.
- Environmental Fogs.
- Character Animation Basics.
Video and Audio editing
- Introduction.
- Bit Rate.
- Common Tasks and Functions.
- Special Effects.
- Audio Mixing Methods.
- Noise Reduction.
- Voice Adding.
- Chanel Mixing.
- Multi Band Effects.
- Video Resolution.
- Importing & Exporting.
- Video Effects.
- Video Compressing.
Program Schedule
| Registration Status |
:
|
In Progress |
| Commencing on |
:
|
26th May 2013 |
| Time |
:
|
8.30am-1.30pm |
| Duration |
:
|
56 Hours |
| Program Fee |
:
|
Rs.18,000/- [Fee should be paid to SLIIT current A/C 0072821605 at Kollupitiya Branch of Bank of Ceylon and receipt should be handed over to SLIIT before commencement of the Program] [Program Fee can also be paid by a Credit Card] |
| Venue |
:
|
Level 16,BOC Merchant Tower, 28,St Michael's Road,Colombo 03. |
| Contact |
:
|
Chamila/Kavinda on + 94 11 2301904 |
| Programme Schedule for 2012 | |||||
| Batch Number | Batch 01 |
Batch 02 | Batch 03 | Batch 04 | Batch 05 |
| Commencing on | Macrh | September |
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